Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Sunday, November 21, 2010

Overview Dead Rising 2

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Overview

Chuck Greene, the game's protagonist, with his own invention: the Paddlesaw.
Chuck Greene, the game's protagonist, with his own invention: the Paddlesaw.
Dead Rising 2 is a third-person action-adventure survival horror game developed by Capcom in conjunction with Blue Castle Games and published by Capcom for the Xbox 360, PlayStation 3, and PC. Taking place five years after the original Dead Rising, players control former Motocross champion Chuck Greene as he uncovers a conspiracy involving the zombie outbreak in the glamorous Las Vegas-like city of Fortune City while trying to earn money to keep his daughter, Katey, from becoming a zombie (using an experimental drug called Zombrex). Dead Rising 2 was released in the US on September 28, 2010.

Almost a month before the game's release, Capcom published a downloadable prologue game to Dead Rising 2 exclusively for the Xbox 360 via Xbox Live Arcade for 400 MSP ($5). Dead Rising 2: Case Zero features the same (albeit limited) gameplay engine and takes place in the small desert town of Still Creek. Experience gained in the prologue carries over to Dead Rising 2 (to a level cap of 5), giving the player a head start. 

Story

The story is set several years after the first game. It's set in a universe where zombies have become a common thing, where a temporary cure exists, Zombrex that must be injected every 24 hours after infection. For some zombies have become a source of entertainment with the show Terror Is Reality while others think Zombies should have rights, like the PETA activist group C.U.R.E..

The game opens up with Chuck fixing his bike. He's to perform in the game show "Terror is Reality" so he can win money to buy Zombrex for his sick daughter Katey. Terror Is Reality (TIR) is an extremely violent controversial, popular pay-per-view show that consists in killing zombies.
Chuck knows his way around a zombie or two
Chuck knows his way around a zombie or two
It's hosted by Tyrone King, who entertains the crowds as the contestants risk their lives for the sake of TV. TK sometimes considers the show as payback for what the zombies have done to the world and pitches the show as typically American.

Before the show starts, Chuck hands his daughter off to an assistant (who takes her to the green room) who asks him to fill out a form that includes stating his next of kin, in case he were to die during the show. What Chuck must do to win is to drive his motorcycle that has chainsaws bolted to each side of it and kill the most zombies possible. Before the beginning of the event, a contestant mocks Chuck about the fact that his wife died in Vegas and that he must "suck" at killing zombies since he couldn't save her.

Greene keeps his cool and wins the event. While the prize money is being given to him, the twins, two extremely attractive women who help host the show with TK, mock Chuck about not putting up a good enough show and the fact that he can't handle such "curves" (while saying this one of the twins move her hands sexually down her body). Chuck goes back to the locker room and takes a service elevator to the green room. But he's knocked out when the service elevator comes to a sudden stop.

Greene wakes up and pries the elevator doors only to realize that zombies are beginning to take over Fortune City, eating everyone in sight. He makes his way to the green room and finds Katey hiding in a closet. Greene takes her through the chaos and into an emergency safe house along with other survivors. They're greeted in the in the safe haven by Ray Sullivan, an officer of the FCS. At the beginning, he's reluctant to let Chuck in because of Katey, who's been bitten, Chuck convinces him, telling him that he has Zombrex. Ray tells our hero that there is no Zombrex in the safe house, and that they'll be stuck in the house for three days, while the military quarantines off the city.

Chuck makes a plan to go out and search for more Zombrex. He's overheard by Stacey Forsythe. Stacey is at the head of activist group C.U.R.E (Citizens for Undead Rights and Equality) who fight for the rights of the infected and for price drops on Zombrex. She was in Fortune City protesting against TIR when the outbreak happened. She tells Chuck that he can find medicine in a local pharmacy and after killing loads of zombies, Chuck finds the medicine and brings it back to Katie in time. 

While watching the news, local reporter Rebecca Chang explains that the Fortune City outbreak was more of a terrorist act than an accident. She shows CCTV footage of a person in the same motorcycle gear as Chuck blow a cage open releasing all the zombies, at which point Chang directly accuses Greene of being responsible for the outbreak. Chuck gives his daughter to Stacey as he goes to search for the reporter and the truth behind the conspiracy.

He makes his way towards the Fortune City hotel to find Rebecca. It's revealed that the journalist is on her own since her crew decided to
Rebecca Chang
Rebecca Chang
flee. She's ready to put herself in incredible danger to get the scoop. Chuck meets her and starts interrogating her about her source. Rebecca tells him that good journalists never reveal their sources and that she'll help Greene if she can get an exclusive interview. Chuck agrees and Rebecca leads him to the security room where the tape came from. But when they get there, they realize that everything has been erased and destroyed. What's even more disturbing is that the security guard has been murdered, not killed by a zombie.
 

Chang decides to head back to the safe-house with Chuck and meets Stacey. Despite the fact that the two ladies don't really get along, the three decide to work together to get to the bottom of the conspiracy. Rebecca decides to go back out to look for scoops, Stacey monitors the security screens while Chuck goes and finds Zombrex  for his daughter. Ray watches TV and discovers the accusations made against Chuck. He tells him that he won't kick him and his daughter out as long as he keeps bringing back survivors. Stacey calls Chuck to tell him that she's seen armed men messing with the the underground passages in Fortune City and sends Chuck to investigate.

Chuck discovers mercs loading a train in the underground. After eliminating a couple of them, he discovers that these men are working for Tyrone King. TK seems to be behind the conspiracy, openly admitting that he's the one that framed Greene and that he made him a "star". TK makes off on the train but Chuck finds a motorcycle and chases after it. After boarding the train and killing more mercenaries, TK gets away by separating the train cars.

Greene heads back to the safe house and gives Zombrex to his daughter. He tells everything to Rebecca and wants nothing more than to take
TK
TK
TK down. Stacey reminds him to stay safe, for Katey's sake even though it becomes apparent that she may be falling for the motocross champion. TK's mercenaries start drilling into every single casino in the city. Chuck believes that TK is trying to accomplish a heist, a heist that involves stealing money from all the casinos. Chuck foils this plot but yet again TK gets away.

After saving the casinos, Rebecca shows up and starts filming everything. She tells Chuck that despite her prior statements, she wants Chuck to meet her source. Chuck goes to the Yucatan casino and goes to the rendezvous point in the casino's night club. When he arrives, he discovers the twins (the two sexy ladies who hosted TIR at the beginning of the game) were Rebecca's source and are now holding her hostage, feeling her in sexy ways, they then whip out katana's and start fighting Chuck.

He kills one of them, leading the second one to commit suicide since they consider themselves halves. Before dying, she promises Chuck that "they" will never let him leave alive. Chuck frees Rebecca who tells him that TK intends to escape via helicopter with all the money. The problem is that she doesn't know when this is going to happen, so she'll have to watch the skies and tell Chuck if she sees anything.

While Rebecca waits, Chuck returns to the safe house to give Katey her regular 24h Zombrex shot. After giving her the shot, she faints. Chuck is worried about her since this is the same thing that happened to his wife. At this point, the game starts referencing the first Dead Rising like crazy. Stacey tells a story about her now deceased sister who decided to stop taking Zombrex because she felt it was taking over her life which lead to her turning into a zombie. At this point, Stacey starts talking about a cure and Frank West and Isabella Keyes fight to find a cure using the queen bees. Chuck also talks about the Willamette incident and Carlito Keyes. Stacey expresses her hope that Isabella may have found a cure.

Chuck joins Rebecca on the roof to wait for TK's helicopter. After several hours, a helicopter finally lands on top of the Fortune City Hotel. Chuck makes his way over there and confronts TK. Sick of Chuck's interference, the evil game show host boards the helicopter, ready to make his escape but our hero runs and attaches a crane to the bottom of the helicopter, which causes it to crash an blow up. TK, the only survivor, lands at Chuck's feet. As burning money starts raining from the sky, Rebbecca arrives, filming the whole thing while Chuck promises her that TK will pay for his wrong doings.

TK is brought back to the safe house and handcuffed to a bed. Despite Sullivan wanting to kill the man, Chuck stops him, telling him that he must be kept alive. At 9 am on the 4th day, the military finally arrives, lead by a trigger happy sergeant, they start shooting up the place, killing zombies with ease. Suddenly, gas starts coming out of the sewers and the zombies mutate, becoming bullet proof, quicker and more powerful. The military get killed off, much to the dismay of the survivors. Only the sergeant escapes, almost running Rebecca over with his Humvee.  
 Freedom Bear knows zombies must die!
 Freedom Bear knows zombies must die!


Back at the safe house, Sullivan explains that a second batch of soldiers should be deployed in 24 hours. If they fail, than Fortune City will be wiped off the map. Chuck goes down into the underground and saves Chang from the now crazy sergeant. After carrying her back to the safe house (she sprained her ankle), they interrogate TK. TK explains that Chuck was chosen because he fit the part and that his DNA was all over the arena, making him the ideal culprit. The survivors have a hard time believing that all this was TK's work and when he says something about "them" releasing the gas, it becomes apparent that TK was just a pawn.

Suddenly, there is a breach inside the safe house. The main door has been sabotaged and thousands of zombies begin to pour in. After fixing the door, Chuck stumbles into a now free TK, who gets bitten by a zombie. Sullivan, who was supposed to be watching the criminal, says that he was knocked out cold. At this point, the player can decide to give Zombrex to TK or not. The survivors watch the news and realize that they're being played: the anchorman announces that the second batch of soldiers had been deployed, finding the safe house over run with zombies with all dead. The government has decided that the situation has gone out of control and that the Fortune City must be fire bombed.

Distraught, Chuck decides to follow the only lead he has, go to the gas's source. As he ventures once again into the underground, he discovers that the zombies are attracted by the source and are lead into a special room with what seems to be a giant hive of queen bees. The zombies are destroyed by the bees while gas continues to be pumped out. Chuck also discovers a lab and finally discovers who's really behind all this: Phenotrans, the company that makes Zombrex.

Chuck steals a laptop which he brings back to the safe house. Rebecca puts all the pieces together: a significant zombie outbreak hadn't happened in years and people weren't using Zombrex anymore. Phenotrans had to find a way to make people use Zombrex again and by making a new kind of zombie, the population would start to fear zombies again and rush out to buy the drug. In the end, the Fortune City outbreak was a way to spark sales. Rebecca also figures that there is an inside man. But just as she's about to figure it out, Sullivan takes out his gun and kills Rebecca with a bullet to the face. He reveals that he is the inside man and that none of the survivors were supposed to survive the initial outbreak. He's about to kill Chuck and Katey when Stacey disarms Sullivan who then runs away which Chuck gives chase.

Chuck finds Sullivan at the top of the Yucatan casino. Here, Sullivan pretty much explains everything. TK was a pawn, he was just supposed to frame Chuck but the casino heist had nothing to do with Phenotrans. Sulllivan explains that Zombrex is essential to America, as CEOs, politicians and the likes use it. If it were to go bankrupt, America would collapse. The zombie outbreak is necessary to develop Zombrex, and that Sullivan is also responsible for the Las Vegas outbreak that killed Chuck's wife.

 Chuck, hard at work at his next tool of death.
 Chuck, hard at work at his next tool of death.
Angry as hell, Chuck attacks Sullivan. Sullivan has the back up of a jet that came to pick him up (Sullivan plans to use one of those hook parachutes seen in The Dark Night to make his escape) and the jet regularly fires rockets at Chuck that blows parts of the roof off. After a long and violent encounter, Chuck seems to get the upper hand and disarms Sullivan. Just as he's about to win, the jet fires its cannons and knocks Chuck out cold. As Sullivan deploys his parachute and bids farewell to our hero, Chuck wakes up and hand-cuffs Sullivan's suit to a pole just as the AC-130 hooks the baddie's parachute - the result is Sullivan being torn in two. 

Chuck gets up and takes Sullivan's satellite phone to call Channel 6 news (the news station Rebecca was working for) and tells them that he's a survivor in Fortune City and that if they want the story of a lifetime, they need to send rescue helicopters to the zombie infested city. Some time later, helicopters arrive and start evacuating survivors. As the final helicopter is about to leave, Chuck can't find Stacey and Katey and tells the final helicopter to leave without him. He goes down to the now deserted safe house and only finds his daughter's back pack. As he stares blankly at the bag, the credits begin to roll...

After the credits, Chuck is seen looking at the security monitors for any signs of his daughter. Suddenly, his walkie-talkie rings and the booming voice of TK is heard. He's holding Stacey and Katey hostage and will do harm to them unless Chuck does a few errands for the evil host. Chuck is forced to comply and starts collecting random objects for TK like expensive champagne, a lab coat, a wireless headset, compromising pictures and a USB drive. The story never tells you why you need to collect these objects but after collecting them all, Chuck makes his way back to the Fortune City Arena.

Upon entering the Arena, he's zapped in the back by TK and knocked out. He wakes up upside down, attached by the feet over an arena filled with zombies and tied to separate rope is Stacey and Katey. TK arrives with his microphone and starts entertaining as though there were an audience. Chuck unties himself and climbs the rope until he reaches a platform. He starts to crank the other two up but TK arrives and stops him. Chuck starts fighting TK while keeping Stacey and Katey from being lowered into a pit of zombies. 

TK grabs Chuck by the neck and starts choking him off the side of the platform. He starts asking Chuck if "he's willing to risk it all... you have to.." but Chuck stops him mid sentence and throws the evil game show host over the edge of the platform and to his death. Chuck finishes the sentence with "win big!". This was the catch phrase used by TK before each show. Chuck hoists Stacey and Katey, makes a terrible pun ("I wasn't gonna leave you two hanging there"), everybody hugs and all three of them walk off holding hands. Credits roll.

Note that this is the S ending. The game also calls this the "true" ending and can only be obtained when the player correctly gives Zombrex to Katey, completes all the cases and gives Zombrex to TK.

There are different endings according to some of the player's choice. For example, if Chuck doesn't give TK Zombrex, Stacey and Katey escape Fortune City but Chuck is eaten by zombies right before getting on the helicopter. If you don't give Katey Zombrex, Chuck loses all hope and lets himself get eaten by the walking dead. If Chuck fails to close the safe house door during "Breach" than the military fire bombs the city, killing Chuck and all the survivors. If Chuck doesn't make it back to the safe house in time before the military arrives, than he's arrested by the army (accused for the zombie outbreak). However the military convoy is attacked by zombies and everyone gets killed.

Zombies

There are multiple types of zombies in Dead Rising 2. There are the regular kinds of zombies. These zombies come in different chapes and forms. There are both male and female zombies in the game including overweight zombies that don't move very fast. There can be hundreds of zombies on screen at the same time. The zombies can hurt Chuck in different ways:

- They can lunge at Chuck and grab onto to him. At this point, a quick time event is initiated where the player must wiggle the stick to get free. The zombies usually grab on to Chuck's neck but female zombies sometimes grab on to Chuck's groin.

- They can grab Chuck from behind and put him on the ground and start eating him. At this point, Chuck must press a button to get free. This can also happen when the player doesn't wiggle the stick fast enough.

After a certain point in the game, a new kind of zombie appears, a mutated, more powerful kind. They're quicker, knocking over other zombies when they run towards you. They can swipe at you, vomit bile and are bulletproof. If they grab on to you, you have to wiggle the stick a number of times before pressing a button. They're the most powerful zombies in the game.

Psychopaths

Throughout the game, Chuck will encounter different psychos he must defeat. These are people who've been driven mad by the zombie outbreak and must be stopped. They are the game's boss battles and some are tied with the story while others are optional. The following list is a list of optional psychos.

Ted Smith

This caretaker can be found in the Yucatan Casino. He knocks Chuck out and plans to feed him to Snowflake, a tiger since there is no more fresh meat left. Chuck tries to reason with him but accidentally says the word "slow" which pisses Ted off and provokes the encounter.
 

Leon Bell

Chuck meets Leon Bell right before the introductory TIR event. He's not a nice guy, making fun of Chuck for having lost his wife. Chuck meets him again after the outbreak in Fortune Park where Leon drives his motocross that has two chainsaws attached to it, killing other survivors. He challenges Chuck to a rematch, throwing him the keys to another motocross and constantly repeats that he's deeply disappointed in Chuck who used to be his hero.
 

Brandon Whittacker

Brandon is a member of CURE who's also gone mad. He hides in the toilets of the Americana casino, where he feeds survivors to zombies he's hidden in the stalls. He worships Chuck for having "shown the way" by releasing the zombies and that becoming a zombie is only a natural evolution. Armed with just a shard of glass that he uses to slit his own throat and wrist, he attacks Chuck when Greene refuses to join Brandon's ideals.
 

Carl Schliff

Carl is a mail man who's never missed a delivery and the zombie outbreak isn't about to stop him. He has a special delivery of Zombrex but no one is there to sign the papers for the package. Chuck comes along and decides to play along with the psycho to get the Zombrex for Katey. But Carl recognizes him from the news reports and decides to give him another package, one with a bomb in it.
 

Brett Ernst

Brett wears the Slappy costume, a mascot that's popular with kids. When the outbreak hit, his second half (another mascot) was killed. He blames Chuck for the outbreak and that he "ruined his date". He also blames Chuck for stealing attention since Chuck is now on TV since he's being framed while Slappy is not. This annoys Slappy who decides to attack Chuck with flame-throwers.
 

Antoine Thomas

Renowned cook, Antoine kind of lost it after the outbreak hit. He can be found in the food court stirring up something nasty, a stew with chunks of human meat in it. He keeps other survivors fresh in the freezer and awaits the arrival of the food critic to rate his food. At first he believes that Chuck is this critic, but his dreams are quickly dashed and he decides that Chuck will make for a fine dessert.
 

Randy Tugman

Randy is getting married in one of those Vegas churches. He's an overweight man who's dressed up in a bondage uniform who's forcing his father to marry him with a girl he's captured and dressed up. Randy is sick of being a virgin and believes that marriage will get him a free pass to seventh heaven. Chuck makes it to the church right after Randy and the girl have been declared married at which point Randy kills his father with his chainsaw and then attacks Chuck.
 

Seymour Redding

Seymour is a low life cop who uses a six shooter and a lasso. The outbreak killed all his colleagues, leaving him in charge. He serves out a special kind of justice by hanging survivors and seems to take pleasure in everyone he kills. Chuck arrives and decides to put an end to this.

Non-Zombie Enemies

Hunters

Hunters lead by Big Earl appear around the Fortune Strip. These snipers enjoy shooting zombies and survivors for game. They're a caricature of the South, constantly drinking beer and saying how the government is going to take their weapons away. They're also racist, seeing the zombie outbreak the cleansing of the weak so only the true, strong American remains.  
 

Looters

Looters are a group of scavengers who have taken advantage of the zombie outbreak in Fortune City by looting various stores and businesses. They are dressed in gray hooded sweatshirts with "Fortune City, Nevada" written in white on their chests, red bandanna's, and backpacks. While most are hostile, there are other looters that inhabit pawnshops around Fortune City, where the player can find various weapons and aids. 

Gameplay

Dead Rising 2 plays very similarly to its predecessor, as Chuck must go through waves of zombies with a cavalcade of improvised weaponry, rescuing survivors and progressing through the main story. Chuck, despite not being a war-time photojournalist, is a bit of a handyman, and can improvise specific components into more powerful tools of destruction (known as Combo Weapons). Players primarily earn Prestige Points (which allow him to level up and gain new abilities) by creatively killing zombies and rescuing survivors.
 

Weapons

There is a large variety of weapons within the game. Here is a listing of many of them though perhaps not all:

Melee Weapons

  • Fire-axe
  • Bowie Knife
  • Broadsword
  • Battle Axe
  • Magicians Sword
  • Katana
  • Machete
  • Chefs knife
  • Meat Cleaver
  • Tomahawk
  • Lance
  • Spear
  • Sledgehammer
  • Nightstick

Alternative Melee Weapons

  • Paddle
  • Brush
  • Brush Handle
  • Baseball Bat
  • Acoustic Guitar
  • Adboard
  • Bass Guitar
  • Bench
  • Massager
  • Bowling ball
  • Cardboard cutout
  • Cash Register
  • Cushioned tall chair
  • Stool
  • Highback Oak Chair
  • Padded Blue Chair
  • Patio Chair
  • Fancy Tall Chair
  • Fancy small chair
  • Barstool
  • Folding chair
  • Coffee pot
  • Computer Case
  • Construction hat
  • Cooking oil
  • Cooking pot

Firearms

  • Handgun
  • Shotgun
  • Merc rifle
  • Sniper rifle
  • LMG
  • Six Shooter
  • BFG

Ranged Weapons

  • Tennis racket
  • Golf club
  • Bow and arrow
  • Football
  • Metal baseball bat
  • Bag of marbles
  • Soccer-ball
  • Bowie knife
  • Basketball
  • Bowling ball
  • Gems
  • Casino chips
  • Nails
  • Spear
  • Plates
  • CDs
  • Playing cards
  • Vinyl records

Explosives

  • Acetylene tank
  • Dynamite
  • Gasoline
  • Grenade
  • Propane tank
  • Rocket fireworks

Combo Weapons

Combo Card featuring the Drill Bucket.
Combo Card featuring the Drill Bucket.
One of the main new features in Dead Rising 2 is the ability to combine two certain items together to create a Combo Weapon, which are more powerful tools of destruction (or in some cases, more powerful tools of restoration), which can only be done in the workbenches in specially-marked rooms (called Maintenance Rooms). Players can also find Combo Cards of each weapon, which not only doubles the Prestige Points earned from killing with that weapon, but also grants a special heavy attack. When Combo Weapons are first created without the use of Combo Cards, a Scratch Card is given instead. (Merely a visual reminder for combinations, which can be replaced by Combo Cards when found) 
 
  • Air Horn - Pylon and Blue Spray Paint
  • Auger - Drill motor and Pitchfork
  • Beer Hat - Beer and Construction Hat
  • Blitzkrieg Wheelchair and LMG  Assault Rifle
  • Blambow - Bow and Dynamite
  • Boomstick - Shotgun and Pitchfork
  • Burning Skull - Bull Skull and Motor Oil
  • Defiler - Sledge Hammer and Fire Axe
    Boomstick
    Boomstick
  • Drill Bucket - Power Drill and Bucket
  • Driller - Power Drill and Spear
  • Dynameat Meat and  Dynamite
  • Electric Chair - Car Battery and  Wheelchair
  • Electric Rake - Leaf Rake and Battery
  • Exsanguinator - Vacuum and Saw Blade
  • Fire Spitter - Toy Spitball Gun and Tiki Torch
  • Flamethrower - Water Gun and Gasoline
  • Flaming Gloves - Boxing Gloves and Motor Oil
  • Fountain Lizard - Dinosaur mask and Fountain Fireworks
  • Freedom Bear Jumbo Stuffed Bear and  Light Machine Gun
    Knife Gloves
    Knife Gloves
  • Freezer Bomb - Fire Extinguisher and Dynamite
  • Gem Blower - Gems and Leaf Blower
  • Hacker - Flashlight and Computer
  • Hail Mary Football and  Grenades
  • Handy Chipper - Wheelchair and Lawnmower
  • Heliblade - Toy Helicopter and  Machete
  • Holy Arms - Wooden Sword & Shield and Box of Nails
  • Improvised Explosive Device - Box of Nails and Propane Tank
  • Infernal Arms - Wooden Sword & Shield and Motor Oil
  • Jewel Blower - Leaf Blower and  Jewels
    Spiked Bat
    Spiked Bat
  • Knife Gloves - Bowie Knives and   Boxing Gloves
  • Laser Sword - Gems and Flashlight (this is the games name for what is a Lightsaber)
  • Molotov - Whiskey and Newspaper
  • Paddlesaw - Paddle and Chainsaw
  • Parablower - Leaf Blower and Umbrella
  • Plate Launcher - Plates and Cement Saw
  • Pole Weapon - Push Broom and Machete
  • Porta Mower - Lumber and Lawnmower
  • Power Guitar - Electric Guitar and Speaker Amp
  • Ripper - Cement saw and Saw blade
  • Roaring Thunder - Car Battery and Goblin/Troll mask
    Paddlesaw
    Paddlesaw
  • Rocket Launcher - Leadpipe and Rocket Firework
  • Snowball Cannon - Fire Extinguisher and Water Gun
  • Spear Launcher - Leaf Blower and Spear
  • Spiked Bat - Box of Nails and Baseball Bat
  • Stick Bomb - Lawn Dart and Dynamite
  • Super B.F.G. - Amplifier and Blast Frequency Gun
  • Super Slicer - Servbot Mask and Lawnmower
  • Tenderizers - MMA Gloves and Box of Nails
  • Tesla Ball - Bingo Ball Cage and Car Battery
  • Wingman - Queen in Jar and Nectar Juice

Mixed Drinks

Just as in Dead Rising, there are blenders available through Dead Rising 2 allowing the player to mix different drinks and food stuffs in order to create special power ups.
  • Pain Killer - Vodka Vodka
  • Quick Step - Wine Beer  (makes you run incredibly fast)
  • Randomizer - Wine Vodka  (makes you vomit)
  • Spitfire - Bacon Onion Rings  (makes you spit fire like a flamethrower)
  • Nectar - Jelly Beans Beer (or two orange juices)  (makes a Queen appear near you)
  • Energizer - Taco Hamburger
  • Repulse - Chili Large Soda
  • Untouchable - Pizza Large Soda  (Zombies cannot grab you)
  • Zombait - Apple Taco

Multiplayer

The game features online co-operative multiplayer for up to two players and online competitive multiplayer for up to four players. The free roaming co-operative mode puts both players as Chuck Greene (each with their own unique attire). Cutscenes remain unchanged, as only the hosting player's Chuck will appear, and only the hosting player will progress through the story. Both players, however, can receive Prestige Points and other items while playing. Online competitive multiplayer pits up to four players in the dystopian and dangerous Terror Is Reality game show, where players must earn points by completing objectives while mowing down groups of zombies.
Chuck and Chuck in Co-Op
Chuck and Chuck in Co-Op

  • Ramsterball

    Each player is put into a giant metal ball of their color. One player is "it" and must ram zombies to collect points, which must be banked by hitting special "crusher pillars" scattered throughout the arena. Other players must bump into that player to become "it" (which also makes that player lose the current number of collected points, but not the banked points). The player with the most points after two minutes wins.


  • Headache

    The players are put into a smaller arena full of zombies, and must put special blenders on the heads of zombies and then rush to the far side of the arena to push a button to activate the blenders, netting points. Players can carry up to three blenders at a time (which is collected in the middle of the arena) and a stick of dynamite, which is used to blow up enemies wearing enemy blenders (preventing enemy players from gaining points). Players gain bonus points by putting more blenders on zombies before activating the button. The player with the most points after one minute and thirty seconds wins.
  • Pounds of Flesh

    Each player is in their own separate area while wearing a helmet with giant metal antlers attached to it. A group of zombies appear between each player and their large weight scales. Players must flick zombies onto their scale with the antlers, and then "reload" by pressing the Reload Button (in which a giant anvil crushes the zombies and provides a new batch).  The player with the most weight on their scale after one minute and thirty seconds wins.
  • Slicecycles

    Each player rides a motorcycle with chainsaws strapped to the front (facing both sides) through mobs of zombies in a large arena. Players earn bonus points by mowing through specially-marked "bonus zombies". The player with the most points after two minutes wins
    .
  • Ball Buster

    Equipped with bowling balls, each contestant must kill the most zombies by killing them while bowling. There are bonus zombies that boost a player's score and give them the advantage over the competition.
  • Bounty Hunter

    Each player is equipped with a sniper and must kill off zombies that are walking towards a giant grinder in the center of the arena. There are bonus zombies that get you more points and a jackpot just over the grinder that wins you tons of points if you hit it and block the aim of other players.
  • Master Shafter

    Contestants are equipped with spears and must catch falling zombies on them. The challenge is to know exactly where the zombie will fall and press on the appropriate buttons so you can score points. Like the other challenges, this game is score based.
  • Stand Up Zomedy

    In an attempt at comedy, this challenge requires you to dress up the zombies. You and the other contestants stand on a platform with object dispensers all around them. The platform fills up with zombies and you have to dress them up to earn points. You have a wide variety of costumes to chose from, like dresses to flower pots and even unicorns!
  • Zomboni

    You take control of a zombie tank that sucks the blood out of them to fill up a giant cup of zombie blood.

References to Other Games

  • The first time you give Katie Zombrex she tells Chuck that she has gained a new power in Mega Man, another Capcom game. She is playing the game on a portable device that bears some resemblance to a PSP.
  • One of the weapons in the game is a mask of Blanka from Street Fighter, which when combined with a battery causes it to spread electricity to other Zombies, a reference to electricity being Blanka's signature ability in the Street Fighter series.
  • There are many references to the incident at Willamette, and Dead Rising 1.You can unlock a Willamette Mall outfit similar to the one Otis wore in Dead Rising 1.
  • Chuck asks Rebecca Chang if she has covered wars or something, in a reference by the developers to Frank West famously stating that he has covered wars.
  • Chuck can unlock a costume that greatly resembles Simon Pegg's character Shaun from the movie Shaun of The Dead.
 

Special Editions

Dead Rising 2 features different special editions, each ranging in price, availability, region, and game platform.

Zombrex Edition

The Zombrex Edition
The Zombrex Edition
Available in both North America and Europe, the Zombrex Edition ($79.99) features a two-disk steel book case (representing a box of the drug Zombrex) with both the game disc and a bonus disc featuring a 24-minute "Making of" featurette. The bonus disc included in the Xbox 360 version also includes the promotional Zombrex: Dead Rising Sun film series. The PlayStation 3 version of the collector's edition includes a voucher for a downloadable XrossMediaBar dynamic theme. The Zombrex Edition also includes fake Zombrex promotional items, including a "syringe" pen, prescription notepad, safety card, and a sales brochure, as well as a 48-page hardback art book for Dead Rising 2. The version distributed in Europe does not come with the promotional items or the art book.
 

High Stakes Edition

The High Stakes Edition
The High Stakes Edition
Available only in the Official Capcom Store for a limited time, the High Stakes Edition ($89.99) features the standard game box, a fake visitor map to Fortune City, a poker set (containing cards, poker chips, and dice in a small travelling case), and a DLC voucher for the exclusive "Psycho" costume, which gives new abilities, new attacks, and heavier damage to psycho-based weapons the Chainsaw, Figure Axe, Machete, and Meat Cleaver. One copy of the High Stakes Edition includes a "golden ticket" that is redeemable for a 6-foot-tall zombie replica statue.

  


Outbreak Edition

The Outbreak Edition
The Outbreak Edition
Available only in Europe, the Outbreak Edition features a 12" (30cm) highly detailed zombie figurine with interchangeable heads, a "Making Of" DVD, the "Sports Fan Theme Pack" which gives Chuck Greene access to new and unique skills and a unique costume, and also an in-depth guide called "Tape it Or Die!" that will show players how to make a plethora of Zombie destroying weapons. The PS3 version of the Outbreak Edition also includes a unique Dynamic Theme for your console, and the Xbox 360 version comes with the promotional Zombrex:Dead Rising Sun film series.
 



Pre-Order Bonuses 

Dead Rising 2 is guilty of the somewhat controversial pre-order bonuses that affect actual gameplay.   In the US, two of the big three retailer's bonuses give in-game items and moves.

Best Buy

  • Increased power for all sports weapons (bats, balls, etc.)
  • While wielding a football, Chuck can do a running stiff-arm move to knock down zombies.
  • Food and drink give Chuck more health. Additionally, drinking too many beers will not make Chuck sick (one could view this as a negative since zombies slipping in Chuck's vomit is hilarious).
  • Gambling will yield additional money when Chuck wins.     

GameStop & Electronics Boutique

Gamestop Pre Order Bonus
Gamestop Pre Order Bonus
  • Ninja Theme Pack - Four pieces of Ninja clothing.  It features abilities and animations.  The abilities work when just one piece is being worn.  The animations are only used when all four pieces are worn. The nature of the abilities are not yet known.
 




Amazon

Avatar Servbot Mask
Avatar Servbot Mask
Xbox 360 users get items for their Xbox LIVE avatars:
  • Chuck’s motocross jacket
  • Jeans
  • The super slicer - one of the combo weapons made from a servbot head and a toy helicopter.  It clearly violates Microsoft's "no weapons on avatars" policy, but so do lightsabers and UAVs .

PS3 users get a Dead Rising 2 Theme.

PES 2011

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Konami has announced that PES 2011 will be released for PC, PS2, PS3, PSP, Wii and Xbox 360 this autumn and promised "the most radical revamp in its history".
Yeah yeah, they always say that, but to be fair the press release is packed with things that sound like substantive changes to the developer's approach.
For a start, the game has all-new animations - over 1000 of them - developed from over 100 hours of motion capture.
It also sounds harder and more simulation-orientated than its immediate predecessors, which had started to drift into the FIFA series' slipstream.
Plus Konami is introducing Master League Online, changing team management options, and has come up with a new commentary recording process.
The difficulty has been increased, and you won't be able to rely on the AI of team-mates as much as before - passes will not automatically go to the nearest player, and you will need to react manually to threats.
New AI routines mean defenders will hold their shape better, and it will be harder to break them down thanks to tougher dribbling and close control. Konami suggested clever runs and passing triangles would be very important.
Individual players will have their own power bar to define exact strength and placement of passes and shots. They will also have shot and stamina meters to measure levels of fitness, and by the sound of it performance will drop off more than ever if you simply tape down the sprint button.
The pace of the game has been rethought, with Konami promising a "more considered pace of play, which varies dependent on situations", coming to life on the counter-attack, for example.
On the control front, it should be closer to 360 degrees of movement and distribution than ever. "Balls can now be spread absolutely anywhere with utter precision," said the press release, "with long balls into space, short passes to feet and intricate one-twos allowing the player to dictate play and control the tempo of a match."
It will also be possible to re-map your favourite feints and turns to specific controls, rather than having to learn a complicated language of tricks to call upon in the heat of the moment.
On the team management front, there will be some sort of drag-and-drop mechanism for looking after your charges across squad management and elsewhere.
There isn't much more detail about Master League Online beyond it being the Master League mode with an online element: Konami said it will have "players bidding against each other for the world's best players, and attempting to build a squad that can compete with the best against online peers all over the globe".
"We've continued to work closely with the fans to pinpoint what it is about football that PES didn't do," European PES Team Leader Jon Murphy said. "Total freedom was the priority and all-new animation a must."
Other details include reworked refs and goalies (visually and otherwise), Lionel Messi on the cover and motion blur during replays. Ace.
Check out the announcement trailer below and look out for more on the game very soon...

Wednesday, November 17, 2010

Review: Fallout New Vegas

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The Fallout series reminds us that "War never changes," which is essentially a shorter way of saying, "The more things change, the more they stay the same." The saying can be easily applied to Fallout: New Vegas, which looks and plays almost identically to Fallout 3. Changes include an all new Wasteland located in the Mojave desert, populated with fresh characters and creatures. There are also some additions to the skills, perks, and weapons selection, although the majority is carried over directly from Fallout 3. So, if you had major problems with what the previous game had to offer, there's not much New Vegas has to offer that will change your opinion. However, if you're looking for a strong follow-up, then it's time to hit the strip, but be prepared to face some serious technical problems.

Check out all Fallout: New Vegas downloads

Although much of the gameplay is transferred from Fallout 3, New Vegas manages to stand out with its location and story. The game takes players back to the West Coast (Fallout 3 took place in the Washington DC area, now the Capitol Wastelands) in the Mojave Wasteland (Nevada and Colorado). Its location saved it from the heavy nuclear bombing that the coastal cities saw, so many of many of the major monuments remain mostly intact and in relatively good working condition. The main character is also very different compared to previous games. Working as a Courier, the main character is shot in the face, left for dead, and buried alive. However, through some miracle the Courier is dug up and revived. From there, the player is free to explore the surrounding area to find out why he was almost killed and perhaps exact a little revenge.

There are several different groups at play, including some that are recognizable by longtime Fallout fans. The three prominent players are the NCR (New California Republic), a wealthy militaristic group that has the strongest semblance to a functional government the Fallout world has to offer; complete with a president, corruption and red tape. It's interested in annexing strategic parts of the Mojave Wasteland, and above all else, maintain its hold over the Hoover Dam. On the other side of the conflict is Caesar's Legion, a group of ruthless slavers with ideology modeled loosely after ancient Roman society. The Legion wants the dam too, and has been steadily amassing its power to push the NCR from the region. Caught between the two factions is the city of New Vegas, which managed to remain autonomous from the NCR under the despotic direction of the enigmatic Mr. House, but his ultimate goal is to set up a completely independent city state. It's up to the player to decide which faction, if any, to back. The future of the Mojave rests on those decisions.

Let's take this time to say that only in the Fallout world can modern soldiers plausibly clash against Roman Centurions using retro 1950s style sci-fi weapons, without the aid of any time travel. New Vegas certainly doesn't lack in creativity, which is further demonstrated by the dozens of quests found across the immense region, each with multiple solutions. The huge sprawling landscape take hours upon hours for players to explore, all while contending with dangers around every corner. Most prominently the hostile wildlife, chem addicted raiders called Fiends, and supermutants. There are also quite a few surprises to discover.

We especially loved uncovering some of the stories behind the different Mojave vaults, and some of the different moral decisions we were presented. At the same time, we missed a lack of humor and strangeness we saw in Fallout 3. Despite its style and setting, New Vegas takes itself pretty seriously. There's a perk called Wild Wasteland that unlocks the silliest things post-apocalyptic America has to offer, but much of that content can be either extremely esoteric or very easy to miss. For example, a movie reference line is played over the radio during a specific scene, which assumes you have the radio on to experience it. Otherwise, it looks like the weirdness icon is showing for no reason. Additionally, the new snow globes items, which take the place of the Fallout 3 bobbleheads, are substantially less useful because all they don't modify stats. They're simply traded in for lots of money, which might not mean much to a player who has plenty. Snowglobes are also extremely difficult to spot due to their size.

The game keeps track of how well the major factions and towns like the player. If players keep up a good relationship, then those factions are likely to offer rewards and won't attack if they spot you on the road. Bad relationships can lead to serious obstacles. Players can try work their way around hostile factions by disguising themselves using uniforms taken from fallen enemies. However, major characters and dogs aren't fooled by disguises, and it can sometimes lead to accidental fights. For example, if the NCR spots you wearing a Legion uniform, they will mistake you for the enemy and open fire. Other gameplay improvements include the ability to have two companions follow you along for the adventure, although the system is limited to one humanoid and one mechanical. As an added bonus, most of the humanoid companions have personal side missions, which they're only willing to share if they trust you, making your in-game decisions even more important. On the flip side, having the right person by your side can make certain situations easier, while the wrong person will almost certainly cause a gunfight.

At first glance, the game has everything it needs: a fantastic open world with a multilayered story where the players free to determine how they fit into the grand scheme of things. However, as one might expect from a game with this content, New Vegas is plagued by some very serious bugs - and we're not just talking about the giant mutant variety. We experienced frequent game crashes in the course of playing, which made hitting the quicksave button every few minutes an absolute necessity. Furthermore, there were severe performance drops at different points of the game, and it didn't seem to matter if we was high action, or if we were indoors or out. Companions that vanish after being dismissed to a common meeting place, sometimes they don't follow you on quick travel, and some locations don't show up as discovered despite walking into the area and talking to the characters. Less game breaking problems include creatures that seem to walk on their heads, companions that suddenly start unprovoked attacks against neutral characters, and a few minor missions that don't show up in the quest journal or Pip-Boy notes. In one instance, we were given a hotel room to keep to thank us for all the favors, but taking any of the items from the room counted as stealing.

Other annoyances include wandering characters that are so hard to find that running into them depends largely on luck, and story arcs that suddenly conflict with each other. In our case, we decided to take care of the New Vegas strip's three crime families to serve our own agenda, but later decided to do a few favors for Mr. House. Eventually, our objectives aligned, causing a mission normally assigned by Mr. House to autocomplete. This suddenly put us on bad terms with both the NCR and Legion. At one point, a soldier came walking straight into the NCR embassy to pick a fight, and we lost both factional standing and karma for defending ourselves. The game also states that the NCR would no longer accept favors from us because of our relationship with Mr. House, which comes off as odd since NCR troops were still perfectly willing to use our character to solve different situations. In one mission, Mr. House even praises the strong bond of trust we have with the NCR, since it makes it easier to further his own goals.

New Vegas' graphics still hold up nicely, despite being almost identical to Fallout 3 from two years ago. The Mojave is mostly miles of sprawling desert, but that also makes areas like Red Rock Canyon all the more striking. Creatures are a mix of old and new, and some of the spectacular new guns include a rifle that shoots grenades and a special energy weapon that disintegrates matter. Players can also pick up weapon repair kits so they can fix their guns without having to spend another, which is incredibly useful for the early parts of the game. The new ammo crafting tables are a lot less useful. We initially thought it would be fun, since guns can now be loaded with specialized bullets, but recipes usually require four or more ingredients that aren't easy to find. There's also no way to check the recipe list except at these crafting tables. Not to mention, ammunition is plentiful in the Wasteland, and players can get by just fine using nothing but regular bullets.

If you enjoy the action of a role-playing fused with first-person shooting (and a good bit of V.A.T.S. aiming), then New Vegas is a great destination, but be prepared for a gamble. We found the game to be very unstable, but the content was good enough to pull us back into playing. Since the stability issues and game bugs are so infuriating, we're recommending that adventurers wait until more of them are fixed before deciding to step foot on the New Vegas strip. Otherwise, this is an experience that we easily found ourselves lost in for days on end.

Review: Fallout: New Vegas

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Review: Fallout: New VegasFallout: New Vegas will ask each and every one of you a very simple question: If a game breaks every 10 minutes, can you still enjoy it?
And it's a tough one. Because when Fallout: New Vegas — a sequel of sorts to 2008's Fallout 3, only this time you play as a courier shot in the head, left for dead, and caught between warring factions in a western post-nuclear wasteland — is humming along, and you're charming gangsters, clubbing mutants and exploring abandoned rocket factories, it's a blast. Your answer is "yes". But then the game will crash. Or your companions will disappear. Or an entire room full of people will draw their guns and run around shouting "Howdy!", and you have to ask yourself the question all over again.

Ideal Player

Somebody who has the time to sit down and spend 60-80 hours on a video game, and the sheer force of will to spend much of that trudging over a bleak, desolate landscape performing sometimes ridiculous errands.

Why You Should Care

Mostly because it's a new Fallout game. Also because there are so many games on the market now that are over and done with in 4-6 hours. Fallout: New Vegas, on the other hand, is a role-playing game that you can really sink your teeth into. If you've got the time - and more importantly the patience to overlook the game's technical "characteristics" - New Vegas has the missions to keep you busy for months.


Review: Fallout: New VegasIt's like Desert Bus, only with guns.
Wait, this wasn't made by the guys who did Fallout 3? Nope. Fallout 3 was developed by Bethesda, the team behind the Elder Scrolls series. Fallout: New Vegas, on the other hand, has been developed by Obsidian. It's a team that specialises in making sequels to other people's games, but is also home to former Black Isle Studios vets, the original developers of Fallout. This is both a blessing and a curse. It's a blessing in that they're so good at getting under Fallout's skin that you won't even realise the switch in developers, but it's a curse in that many of Fallout 3's (and Oblivion's) flaws are along for the ride too.
And what flaws are those? This engine, despite being capable of some amazing vistas, is also busted at a fundamental level. Plastic-faced people, archaic character animation, dodgy AI path-finding, unreliable mission structures, misplaced map markings, these things - which let you down in Oblivion and in Fallout 3 - will let you down in this game as well. You'll even run into game-breaking glitches like becoming stuck in the terrain. When you have to hard-save a game every five minutes for fear of it crashing or trapping you, there is a serious problem.
Ungh. Anything else? Sadly, yes. Obsidian was stuck with the engine, but many of New Vegas' other problems can't be blamed on an outdated piece of technology. The game's voice-acting is woeful, undoing some great writing from the team, but my biggest problem with New Vegas is its size. The fact it's a lot bigger than Fallout 3's map may seem like a positive, but Bethesda knew that a dreary, post-apocalyptic world isn't exactly a joy to traverse. So they kept Fallout 3's world compact, and kept it interesting. New Vegas' expansive desert is just...boring. And when you're forced to trudge over rocks and dirt for up to 10-15 minutes at a time on a quest, it becomes really boring.
OK, stuff's busted, but what if I don't care about any of that? Is it more Fallout 3? Yes. This is basically an enormous expansion pack to Fallout 3. The interface, the menus, even many of the textures that the buildings and "dungeons" are made of come straight from Fallout 3. The missions feel the same. The characters feel the same. Many of the items and weapons you'll find are the same. You like Fallout 3? This is more of that. You'll love it.
And the nuts and bolts? Mechanically, this is an improved game over Fallout 3. Tweaks made to the VATS targeting system and the game's "iron sights" shooting perspective make combat more enjoyable. You can now craft your own modified weapons and food/chems, which is a fun little distraction. The main quest also felt like it took a lot longer to complete (over 20 hours), though this is padded by some ridiculous fetch-questing late on. There's also a "hardcore" mode that promises to truly recreate a wasteland experience by forcing the player to eat, drink and heal properly, but it's too leniently implemented to be as satisfying as the name suggests.

Fallout: New Vegas In Action




The Bottom Line

Like Obsidian's other big-name sequel - KOTOR 2 - Fallout: New Vegas is a divisive game. So much remains of what made Fallout 3 special, from the ridiculous cast to the joy of exploration, that there will be many willing to overlook all the bugs and glitches in favour of the weight of content that lies beneath. Those who were hoping for more than a mission pack to a 2008 game built on a busted 2006 engine, however, may find new Vegas to be quite literally a wasteland.
Fallout: New Vegas was developed by Obsidian Entertainment and published by Bethesda for the PC (version played), Xbox 360 and PS3. Retails for USD$60. A copy of the game was given to us by the publisher for reviewing purposes. Completed main quest as a man with a beard who liked to shoot first and ask questions of the dead later.

Monday, November 15, 2010

KONAMI ANNOUNCES PRO EVOLUTION SOCCER 2011 NOW AVAILABLE

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Latest Edition of Successful Soccer Simulation Franchise Boasts Most Realistic Gameplay to Date with Unprecedented Level of Freedom to Play
KONAMI today announced that Pro Evolution Soccer 2011 is now available on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system. The newest edition of the long-running series marks the most radical revamp in the history of the franchise, offering the most compelling gameplay to date.
"With Pro Evolution Soccer 2011, we have reinvigorated the series with the most advanced set of gameplay improvements and additions, control options, and successful implementation of real-world soccer to-date, " said Shinji Hirano, President of KONAMI (Americas). "Our goal was to stay true to the Pro Evolution Legacy and we know sports fans will enjoy the latest edition to one of our longest-running franchises."
Pro Evolution Soccer 2011 delivers an experience that adheres to the core values of the franchise: skill, realism and freedom to play. With the 2011 release, the freedom to play element has been extended via new AI routines designed to place every move and decision in the player's hands. The new, specially designed control system allows total control over every element of play. Soccer balls can now travel absolutely anywhere with surgical precision thanks to a 360-degree passing ratio that offers unprecedented levels of control over every pass, shot, and throw-in.
The game is further enhanced with the addition of new camera angles and over 1000 new animations that have been added to emphasize the stunning visuals, slickness and variety of movement that a real match showcases. Pro Evolution Soccer 2011 also debuts online elements for its praised Master League where players can bid against each other for the world's best players and build a squad that can compete with the best against online peers from across the globe. Additionally, big game atmosphere is guaranteed with stunning crowds and a wide range of chants and cheers tied into the on-field action. These are just a few of the numerous upgrades and enhancements that will bring fans and sports gamers closer to the real thing than ever before.
Adding to the real-world elements of the franchise, Pro Evolution Soccer 2011 brings back an all-star cast of some of today's biggest soccer celebrities from across the globe. Lionel Messi will return as the game's cover star, and Pro Evolution Soccer 2011 has expanded its exclusive UEFA Champions League and UEFA Europa League elements, as well as added the Copa Libertadores, South America's most influential and important club-based competition.The game will once again feature play-by-play commentary in Latin American Spanish from Christián Martinoli and Luis Garcia; and for the first time, PES 2011 will feature play-by-play commentary from famed Brazilians Silvio Luiz and Mauro Beting.
Pro Evolution Soccer 2011 is rated E for Everyone by the ESRB and is now available for purchase at retailers nationwide for an SRP of $59.99 for PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system. Pro Evolution Soccer 2011 will be available for Wii™ on November 30 for $49.99 and for the PSP® (PlayStation®Portable) system on November 2 for an SRP of $29.99. For more information and assets, please visit: http://www.konami.com/downloads/.

PRO EVOLUTION SOCCER 2011 NOW AVAILABLE ON iPHONE AND iPOD TOUCH

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KONAMI's acclaimed football series scores on Apple smart phones
Konami Digital Entertainment, Inc. has released a version of its popular PES 2011 football simulation for iPhone and iPod touch users. The new game is the most realistic football title available for the Apple units, and is available from the App Store.
Retaining the key elements of total control and freedom that are at the core of its console counterparts, PES 2011 for iPhone and iPod touch is a stunning football simulation, boasting an incredible level of movement and visual detail. The new game has been designed in consultation with the PES community, and features a number of key advances that add further realism to the acclaimed series.
Advanced realism is offered via all-new AI routines that give the player more control over play. This greater level of control includes moves such as bicycle kicks, diving headers, and more, while the big match feel is enhanced via new graphical touches that include cut scenes detailing refereeing decisions and goal celebrations. PES 2011 also benefits from new stadia, pitches and weather effects, which bring the game to vivid life.
PES 2011 also offers a new multi-player option, wherein users can challenge friends anywhere and at any time, using local Wi-Fi or Bluetooth options to take each other on. KONAMI has also extended the number of tournaments within the game, with a number of exclusive UEFA club competitions now added, including the UEFA Champions League™ and UEFA Europa League™, while victory in these allows entry to the UEFA Super Cup Final™.
PES 2011 is available now for $6.99 from the App Store on iPhone and iPod touch or at http://www.itunes.com/appstore/
For new Pro Evolution Soccer 2011 screenshots, and more information, please visit the company website at http://www.konami.com/download

PRO EVOLUTION SOCCER 2011

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Description
PRO EVOLUTION SOCCER 2011 is here and will bring digital soccer to the next level. Central to the heart and soul of PES 2011 is the idea of freedom of play. This freedom invigorates the series with the most advanced set of gamplay improvements ever attempted by the Winning Eleven Production team, coupled with the greatest stride in new content. The result will be a game that allows total control over every element of play - even online - to give the most lifelike soccer experience next to actually putting on a uniform and taking the field.


©2010 Konami Digital Entertainment. KONAMI is a registered trademark of KONAMI CORPORATION."
Official Licensed Product of UEFA CHAMPIONS LEAGUE™. All names, logos and trophies of UEFA are the property, registered trademarks and/or logos of UEFA and are used herein with the permission of UEFA.
No reproduction is allowed without the prior written approval of UEFA.
"adidas", the 3-Bars logo, the 3-Stripe trade mark and TUNiT are registered trade marks of the adidas Group, used with permission. adiPURE is a trademark of the adidas Group, used with permission.
The use of real player names and likenesses is authorized by FIFPro and its member associations.
©2010, DFB
Lincence granted by m4e AG, Grwald
Officially licensed by FIGC and AIC
Licensed by OLIVEDESPORTOS (Official Agent of the FPF)
©1997 Naxos Rights International Ltd.
Licensed by NAXOS JAPAN, Inc.
All other copyrights or trademarks are the property of their respective owners and are used under license.

Features


  • Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. Users can pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.
  • Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player's exact level of fitness. Constantly sprinting will have an adverse affect on performance and statistics
  • New Defender AI: Defenders now hold their positions naturally, instead of chasing balls that enter their area and work to close down the attacker to force mistakes
  • Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.
  • Speed of Play: The new level of control means that PES 2011 enjoys a more varied pace of play, which depends on the situation at hand. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to create space.
  • Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage yielding more organic runs, turns, throw-ins, tackles, and interaction.
  • Tactical and Strategy: The PES Productions team has implemented an all new 'Drag and Drop' mechanism that can be used in every aspect of team management. These settings are also animated to promote better understanding of the plays that have been altered.
  • Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
  • Master League Online: PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world's best players, and attempting to build a squad that can compete with the best against online peers all over the globe.